Another problem that araised was that the triggers that changed the cameras stopped working. I put in a debug log to see what was wrong, and it terned out that the code thoght the character was both entering and exiting the trigger at the same time. I tried to fix this by bualing the game again using the finished assets. But the problem was still there. For some reaion, the character animation had also stoped working as she started moving really slowly, and when sped up, she would slide all over the nav mesh. The only way to fix this in the end was to go back to the gray box version of the game and work from there. Because of this, Richard coden't texture a lot of the assets, as the gray box wan't unwrapped. To try and make the game look better, we worked together to add unity materials to the things that coden't be textured.
Saturday, 5 December 2015
Lost Factory Beta Game Prototype
Another problem that araised was that the triggers that changed the cameras stopped working. I put in a debug log to see what was wrong, and it terned out that the code thoght the character was both entering and exiting the trigger at the same time. I tried to fix this by bualing the game again using the finished assets. But the problem was still there. For some reaion, the character animation had also stoped working as she started moving really slowly, and when sped up, she would slide all over the nav mesh. The only way to fix this in the end was to go back to the gray box version of the game and work from there. Because of this, Richard coden't texture a lot of the assets, as the gray box wan't unwrapped. To try and make the game look better, we worked together to add unity materials to the things that coden't be textured.
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