The use of the extrusion tool allowed the key to form as a mesh, with the crease tool maintaining any hard edges defining the keys shape.
Smoothing the key created a even topology, and the application of a generic material shader bypassed the need for texture mapping. The specular value for the material was adjusted as to create the look of a shiny metal.
This particular asset I am pleased with, this is due to me getting to use the quad draw function more, allowing me to expand my skills with this tool. In turn, the finished result looks better than I expected.
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