Tuesday, 8 December 2015

Asset building: Cabinet

The concept art made the creation of an in game cabinet furniture asset. As this was a integral part of the game, the finished asset had to be textured.
Greyboxing the initial mesh involved edge looping a cube, use of transform controls for size and scale, and extrusion of several surfaces.

greybox


Small parts of the cabinet, such as the shelves and the door handles, were created separately as to allow a smooth topology for texturing.
The UV mapping was optimised as to allow easy texturing. The textures for this mesh were hand painted to fit in with the general feel and look of the end game. I found that I have enjoyed painting the textures by hand, as they give a good result. The only problem, I find, is that hand painting textures takes a lot of time, which in turn, teaches me that the modelling side of asset building is not intensive, and that I should spend more time working out the texture.

cabinet_paint
back_texture

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