Monday, 7 December 2015

GUI Items

Below are a series of expressions that would accompany in game on screen dialogue by Lavander during game play. I wanted her usual mood to be a mixture between determination and at the same time annoyance. This was to coincide with overall feelings at the situation; she is in the factory largely against her will and has no interest in the task she is there for. At the same time however only through getting to the ghost can she leave and feels in a way challenged by it.   
The inventory system is represented by a picture of Lavenders' navy blue belt satchel which she carries most of her personal effects. The satchel would have a number of slots around it which held the items she was in possession of. 

 This symbol was to be placed on the final door of the games level. As such it was made with special ornate design and made gold so as to attract the players attention through a glimmer. The the design of the lock was made similar to the key, thus making both the items' purpose in game clear and concise.


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