Below are a series of expressions that would accompany in
game on screen dialogue by Lavander during game play. I wanted her usual mood to
be a mixture between determination and at the same time annoyance. This was to coincide
with overall feelings at the situation; she is in the factory largely against
her will and has no interest in the task she is there for. At the same time
however only through getting to the ghost can she leave and feels in a way challenged
by it.
The inventory system is represented by a picture of Lavenders' navy blue belt satchel which she carries most of her personal effects. The satchel would have a number of slots around it which held the items she was in possession of.
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