This is how the GUI looks on screen. It may look like it takes over the screen, but the player will not have all of it open at once. This is just to show the placement of the GUI. I think everyone is happy with it, and it fits the style of the game. I tried to stick with the dark purple/blue colors. I would have done animation, but Jem decided not to add it, as it started to break the game and we were running out of time, so she made the decision to not have animation and worry more about getting the game done on time. This was a good choice, since the GUI is not as important as getting a finished game for the deadline. Having still GUI would be better than having animation, but no game.
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