Ghost
As only one character can occupy the game play segments, the
ghosts design is twofold. After some discussion, we imagined the ghost to be a child,
a girl who had died when the steel mill was initially a workhouse during the Victorian
period before retrofitting. In game play the girl takes the form of small wisp,
a small glowing spiritual that freely moves about the building. In cut scenes
however, her true form manifests as a ghostly child clad in white gown
surrounded by a blinding white aura.
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